Day 20: Clutter, Parallax Scrolling
No updates in a few days, but I was really busy converting the engine over to Clutter/rbclutter, and it was the best decision I’ve made. Once I knew I was about to have to get into texture slicing, I decided I needed some backup on this scene-graph stuff.
Clutter has a 2D scene graph over OpenGL, and seems to be performing than my hacked together layer system.
I’m to a point where screenshots aren’t really capturing what’s new: In this one, we have a parallax scrolling background. The pink rectangle is a sensor in the “markers” layer, rigged to the level-scripting system that already works.